If the game shows a weird negative or wrapped "M" damage number, this converts it into the real 32-bit overflow value.
How overflow works:
Damage in Division 2 is stored as a signed 32-bit integer (max 2,147,483,647). When damage exceeds this, it wraps to -2,147,483,648 and counts toward 0.
Single overflow (negative K): Damage is between 2.147B and 4.29B.
Double overflow (positive K): Damage wrapped past 0 and is between 4.29B and 6.44B.
Limitation: This tool only handles a single overflow cycle (up to ~6.44B). If damage exceeds 6.44B (2.147B × 3), it will overflow again and this calculator won't be accurate.
Examples: -1624 → 2.67B | 500 → 4.79B